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Directed and produced by Naoki Yoshida , it was released worldwide for Microsoft Windows and PlayStation 3 in August , as a replacement for the failed version of the game , with support for PlayStation 4 , PlayStation 5 , and macOS releasing later.

Final Fantasy XIV takes place in the fictional land of Eorzea, five years after the events of the original release. At the conclusion of the original game, the primal dragon Bahamut escapes from its lunar prison to initiate the Seventh Umbral Calamity, an apocalyptic event which destroys much of Eorzea.

Through the gods' blessing, the player character escapes the devastation by time traveling five years into the future. As Eorzea recovers and rebuilds, the player must deal with the impending threat of invasion by the Garlean Empire from the north. In response, then-Square Enix President Yoichi Wada announced that a new team, led by Yoshida, would take over and attempt to fix the issues with it.

This team was responsible for generating content for the original version as well as developing a brand new game which would address all of the previous release's criticisms. This new game, initially dubbed "Version 2. The original version shut down in November and was followed by an alpha test for Version 2. The game released to largely positive reception; critics praised the game for its solid mechanics and progression, and they commended Yoshida for turning the project around.

After a poor fiscal year , Square Enix executives attributed the company's return to profitability in part to the game's strong sales and subscriber base, reaching a total of over 24 million registered players by October , also becoming the most profitable Final Fantasy game to date.

Players create and customize their characters for use in the game, including name, race, gender, facial features, and starting class. Unlike in the original release, players may only choose to be a Disciple of War or Magic as a starting class—Disciples of the Hand and Land are initially unavailable.

While servers are not explicitly delineated by language, data centers have been placed in the supported regions i. The user interface and game controls are unified across the PC and home console versions. Players have the option of using any combination of a keyboard, mouse, and game controller to play; the former two are achieved on PlayStation 4 and PlayStation 5 via wireless or USB keyboard and mouse.

By default, the system is navigated through drag and drop windows on PC. The head-up display for both versions includes a message log, party status menu, mini-map, and action bar. The player may customize the location of all of these elements. The action bar and battle command input method differs slightly between the PC and home console versions. The PC version supports both point and click and keyboard selection of commands or macros from the action bar.

Macro commands are customizable sequences of actions that allow players to execute desired abilities at a specific time. The home console versions instead map the action bar and macros to the "Cross Hotbar"—sets of four icons arranged in a cross shape.

These are the grouped and accessed through a combination of the shoulder buttons and the directional pad or the face buttons. Using each shoulder button to cycle through the cross sets, players have quick access to commands. This interface is also available to PC players who use controllers. Players are able to improve their characters by gaining experience points EXP —when a set number of experience points are accumulated, the player's character will "level up" and gain improved statistics which further enhance performance in battle.

Completing main scenario quests progresses the overarching plot of the game. Guildleves are a type of repeatable quest which may be undertaken using leve allowances. These allowances are limited but regenerate over time. Instanced dungeons are confined locations with specific objectives that must be achieved within a time limit. These dungeons often require multiple players to form a party before entry is granted. Some dungeons are for lower-leveled players to gain EXP quickly while others are for experienced players to collect rare items, equipment, and currency.

This bonus is available once per day for each of the Duty Roulette categories. These location-specific events include battles with notorious monsters, defending a location from invading forces, culling hostile local wildlife, and assaulting enemy fortresses, among other types. Upon reaching the maximum level, character progression shifts to improving "item level" by acquiring new and better equipment. This equipment can be gained through a variety of sources including endgame dungeons, crafting, raids , primal battles, and elite mark hunts.

The first type, the Wolves' Den, is an arena featuring structured four-versus-four battles; a player may register with up to three teammates to challenge another four-person team. Teams are delineated by players' allegiance to one of three Grand Companies and the team which reaches the target number of points first wins the match.

Multiple modes are available, each with differing locations and rulesets. Within the fiction, Frontlines is presented as an organized set of military exercises between the three nations with the ulterior goal of jockeying for dominance of regions rich in magical artifacts.

Players fight enemies using a combination of physical attacks, weapon skills, and magical attacks; these battles form the basis of party play in Final Fantasy XIV. Most battle content in the game requires parties of a specific size, including four players for dungeons and eight players for boss battles.

The "Duty Finder" is an automated matching feature that sorts players into parties for selected content across different servers. Free Companies are player-run guilds , organized bands of adventurers under the auspices of one of the three Grand Companies of Eorzea.

Free Company members may gain access to a shared company chest, a private chat channel, and Company Actions which are hour buffs to certain aspects of gameplay, such as increased EXP gain or reduced gear damage.

In addition to decorating the house, players may use the grounds to grow unique items through the gardening system, train their chocobo companion, embark on airship expeditions, and purchase a private room for personal use. Linkshells are another form of in-game networking; whereas players may only belong in one Free Company, they may join multiple linkshells which act as private chat channels for interested sub-groups.

Under the Armoury System, a character's equipped weapon determines the character class and players may change their class at will by changing weapons. It allows access to powerful skills, magic, weapons, and armor exclusive to the job corresponding to that class. These jobs, many based on classic Final Fantasy character jobs , are more suited to party-based combat. The exchange of items is facilitated by retainers—non-playable characters who assist in selling items on the Market Board, gather items through ventures, and provide additional item storage.

Players of any class may contribute to the supply of the economy: Disciples of the Land acquire raw materials from gathering points throughout the game world; Disciples of the Hand craft the materials into useful items and equipment; and Disciples of War and Magic are able to procure rare materials through completion of dungeons and Treasure Maps.

Players are also able to contribute by extracting "materia" from well-used equipment, which can then be used to improve the statistics of other equipment. The mechanics of crafting and gathering have changed between the original release and A Realm Reborn. Most of these changes are geared toward reducing the randomness and guesswork involved in these processes. Crafting abilities have been rebalanced to allow successful high-quality synthesis without requiring multiple mastered Disciplines of the Hand.

For Disciples of the Land, players are allowed to select which item they would like to attempt to collect at a gathering point, whereas before, the results of gathering attempts were randomized. The Gathering Log also displays the names and locations of items that can be gathered in the world.

Final Fantasy XIV takes place in the fictional world of Hydaelyn, a planet filled with multiple environments and climates covering three large continents. The region in which the game is set is called Eorzea. Eorzea is connected to a larger continent to the northeast which has largely been conquered by the militaristic Garlean Empire. Other political entities include the beastmen tribes who are perennially in conflict with the established nations; Sharlayan, a scholarly city to the northwest known for its policies of non-interference; and Ala Mhigo, a city-state which was occupied during the first Garlean invasion twenty years prior to the events of the game.

This conflict also resulted in the desolation of Mor Dhona, a once-vibrant region in the center of the continent that is now a barren wasteland.

Eorzea's history revolves around a series of Umbral and Astral Eras. Umbral Eras are followed by periods of enlightenment and cultural growth called Astral Eras. The Third Astral Era was particularly noted for presiding over the Allagan Empire, an ancient civilization whose technology far exceeds the level of the modern age. Each Umbral and Astral Era pair corresponds to one of the six basic elements—wind, lightning, fire, earth, ice, and water.

The Sixth Umbral Era was believed to be the last and the civilized races hoped the Sixth Astral Era would last forever. However, five years prior to the start of the game, the Garlean Empire catalyzed a series of events that would lead to the Seventh Umbral Era. Through their research into the Meteor Project, the Garleans discovered a way to call down the lesser moon Dalamud and use it as a weapon.

The plan—spearheaded by the Imperial Legatus Nael van Darnus—was to crash Dalamud into Eorzea, annihilating the beastmen tribes and their primal deities and conquering the smoldering remains. A band of adventurers defeated van Darnus but could not stop Dalamud's continued descent.

During a major battle between the Grand Companies and the leaderless Garlean invasion force at the Carteneau Flats in Mor Dhona, Dalamud revealed itself to be an ancient Allagan-made prison for the primal dragon Bahamut, who promptly escaped to initiate the Seventh Umbral Calamity.

The player's character takes on the role of an adventurer in Eorzea under the Seventh Umbral Era who joins one of the three Grand Companies. Raubahn climbed out of poverty through his martial skill while fighting in the Coliseum. The Maelstrom of Limsa Lominsa is led by Admiral Merlwyb Bloefhiswyn, a cunning former pirate who instituted a harsh conscription service to bring the pirate fleets under her command. Finally, Cid Garlond is the head of the Garlond Ironworks, a technology company which builds airships and weapons for the Alliance.

The Beastmen tribes also jeopardize the unstable peace in Eorzea with their summoning of primals, aetherial deities who deplete the land of its lifeblood. The game opens with a vision of the player's character wielding a weapon of light based upon their starting class to strike down a masked man in black robes. The vision is a dream the player has while on a carriage ride to their chosen starting city—Gridania, Ul'dah, or Limsa Lominsa. Players returning from the original release appear in a forest in a pillar of light—Louisoix's final spell to save their lives from the devastation at Carteneau.

Through undertaking various odd jobs, the player character ingratiates him or herself with the local Adventurers' Guild and earns comparisons with the fabled Warriors of Light, brave adventurers who participated in the Battle of Carteneau whose identities have been mysteriously erased from the memories of all who knew them.

A pattern emerges amid these quests involving a series of attacks by masked men, as well as a member of the Scions of the Seventh Dawn who claims to know the origin of the player's visions.

The adventurer meets the leader of this secret society, Minfilia, who reveals that the visions are a manifestation of the Echo and mark the player as a chosen representative of Hydaelyn, the Mothercrystal. As a newly inducted member of the Scions, the player follows Thancred to Thanalan to investigate abductions and crystal theft along its trade routes. The culprits are members of the Amalj'aa beast tribe who capture the adventurer to be sacrificed to their primal god, Ifrit.

The attempt fails as the Echo protects the player from Ifrit's brainwashing. The adventurer counters by defeating Ifrit and is hailed as a hero, with emissaries from all three Grand Companies jockeying for the privilege of recruiting said hero. While attending rallies at each of the three cities to honor the memory of those fallen at Carteneau, the player meets Loiusoix's twin grandchildren Alphinaud and Alisaie whose disagreement over the purpose of such nationalist displays results in the latter parting ways with her brother.

The adventurer's next mission is to forge relations with the Sylphs of the Black Shroud, a peaceful beast tribe whose radical sect once summoned Ramuh to defend the forest from Garlean incursion. While searching for the Sylph elder, the player encounters Lahabrea—an immortal Ascian bent on destroying the Mothercrystal. The Scions, Thancred in particular, resolve to investigate this new foe. The Kobold tribe in La Noscea, angered at the Lominsans' encroachment upon their ancestral territories, gathers crystals to summon their primal, Titan.

In response, the player is dispatched to interview former members of the Company of Heroes, a band of mercenaries who previously defeated Titan and Leviathan in the Sixth Astral Era, for advice on how to combat the primal.

After a series of lessons disguised as menial tasks, the company's leader reveals how to access Titan's domain: by reversing the current through the beastmen's own teleportation crystals.

At Scions' headquarters at the Waking Sands, the adventurer discovers that the Garleans have broken in, abducted Minfilia, and slaughtered the others. While performing funerary rites for fallen comrades, the headstrong Alphinaud returns with news of a new primal Garuda being summoned by the Ixal tribe.

He hatches a plan to confront Garuda in her own domain, but requires the aid of the amnesiac airship engineer Cid Garlond, currently toiling as a cemetery hand.



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